Description: This stylized character base mesh is designed as a body proportion study model for character artists, sculptors, and game developers. The model presents two exaggerated body types (front and back reference) to help visualize character silhouette, mass distribution, and stylized anatomy.
The mesh uses separated color blocks to clearly distinguish different body parts such as chest, shoulders, arms, torso, hips, and legs. This makes it ideal for studying character construction, rigging preparation, or blocking out stylized characters in 3D workflows.
The design focuses on large readable shapes and strong proportions, making it suitable for animation, stylized games, and cartoon-style characters. It can also serve as a base for sculpting, retopology practice, or character design exploration.
Features:
Stylized body proportion reference
Clear separation of body parts using color blocks
Front and back body shape comparison
Suitable for character blocking and sculpting practice