Howdy folks!
It’s taken me almost a full year to get around to doing this, but better late than never!
I have a fair amount of years experience in e-on software’s Vue, and I thought it was about time I shared some of that knowledge with the community, in a UE4 driven manner.
I’ve written this completely on the wiki, in the hope that other Vuers can both learn, contribute and hopefully improve on what I’ve bashed out this long weekend.
Vue Series #1 - Terrains to UE4
There are a few little things to note, however.
Exporting and importing terrains as OBJ meshes is a bit of an experimental thing I added to the tutorial.
I don’t have the best computer in the world and it seems cooking maps with these terrains can be troublesome, but never the less, as a proof of concept it works great.
As it currently stands I don’t have any fancy finished maps to show off (the image in this thread is an old v8 render from within Vue), so apologies for that! but I do run my own biz IRL all solo, and getting time away is a blessing and somewhat of a rarity these days!
Decided I would start this first tutorial as the first in a ‘series’ because there is a lot more about Vue <-> UE4 that can be written about and I’ve got quite a few different ideas floating around up in the old noggin.
A few ideas I had for future tutorials;
- (Vue generated) Weightmaps to UE4 for terrain texturing.
- How to create textures from scratch in Vue, best practices, example setups etc.
- How to create nature meshes in Vue (rocks, waterfalls etc), exporting them with baked shader textures (normals, disp, occ etc)
- The perfect Skydome and Skybox generation in Vue (I could almost call myself an expert in this!)
- Rendering in Vue - The options, benefits & drawbacks
- Using Boolean mesh functions in Vue, and how to export those as meshes for UE4
- Cross-porting ecosystems from Vue to UE4 - How and why
- Exporting camera splines (tracks) from Vue to UE4
- Similar to above, exporting landscape splines/roads to UE4
- Plus many others I probably haven’t thought of yet!
I would love to hear feedback/suggestions/crits for this first tutorial and the future ones, as I honestly don’t know many other people who are into this kind of stuff, and the ones that are, haven’t heard of or can’t afford a program like Vue.
Thanks again to Epic for their awesome *everything *and thanks to “Thorax” for the idea of getting stuck into this and offering some alternatives to just World Machine (even though that’s a great program too!)
His WM to UE4 tutorial can be found over on the wiki
Cheers and happy Vueing!