Vu. - Sweater Survival – MetaHuman Clothing

MetaHuman Knitted Sweater – Customizable Color

A detailed knitted sweater created for use with MetaHuman characters in Unreal Engine.
The asset is already rigged and skin weighted, making it ready for character animation and integration into MetaHuman projects.

The sweater features a realistic knitted fabric surface with visible seams, folds, subtle wear, dirt, and material variation.

A customizable material setup allows you to easily change the main sweater color directly inside Unreal Engine, while preserving the original fabric texture, surface details, shading, and worn appearance.

Features

  • Compatible with MetaHuman characters

  • Rigged and skin weighted

  • Ready for character animation

  • Customizable sweater color

  • Detailed knitted fabric material

  • Realistic folds, seams, dirt, and wear

  • Game-ready asset

  • Suitable for games, cinematics, survival characters, NPCs, and third-person projects

Textures

Texture resolution: 2048 × 2048

Included texture maps:

  • Base Color

  • Normal

  • Ambient Occlusion

  • Roughness

  • Metalness

  • Alpha / Color Mask

The color mask allows the main fabric color to be changed without removing the original surface details and weathering.

Technical Information

  • Asset Type: Skeletal Mesh Clothing

  • Rigged: Yes

  • Skin Weighted: Yes

  • MetaHuman Compatible: Yes

  • Customizable Color: Yes

  • Texture Resolution: 2K

  • Engine: Unreal Engine 5