MetaHuman Knitted Sweater – Customizable Color
A detailed knitted sweater created for use with MetaHuman characters in Unreal Engine.
The asset is already rigged and skin weighted, making it ready for character animation and integration into MetaHuman projects.
The sweater features a realistic knitted fabric surface with visible seams, folds, subtle wear, dirt, and material variation.
A customizable material setup allows you to easily change the main sweater color directly inside Unreal Engine, while preserving the original fabric texture, surface details, shading, and worn appearance.
Features
Compatible with MetaHuman characters
Rigged and skin weighted
Ready for character animation
Customizable sweater color
Detailed knitted fabric material
Realistic folds, seams, dirt, and wear
Game-ready asset
Suitable for games, cinematics, survival characters, NPCs, and third-person projects
Textures
Texture resolution: 2048 × 2048
Included texture maps:
Base Color
Normal
Ambient Occlusion
Roughness
Metalness
Alpha / Color Mask
The color mask allows the main fabric color to be changed without removing the original surface details and weathering.
Technical Information
Asset Type: Skeletal Mesh Clothing
Rigged: Yes
Skin Weighted: Yes
MetaHuman Compatible: Yes
Customizable Color: Yes
Texture Resolution: 2K
Engine: Unreal Engine 5