A complete clothing outfit designed for MetaHuman characters in Unreal Engine.
The outfit is already rigged and skin weighted, allowing it to work with MetaHuman characters and animations with minimal setup.
The package includes a sweater, trousers, and boots, with customizable material options that allow you to easily change the sweater and trousers colors directly inside Unreal Engine.
The clothing was created with game-ready optimization in mind while maintaining detailed fabric surfaces, folds, seams, wear, and material variation.
FeaturesCompatible with MetaHuman characters
Rigged and skin weighted for the MetaHuman skeleton
Ready for animation in Unreal Engine
Separate clothing assets:
Sweater
Trousers
Boots
Customizable Sweater Color
Customizable Trousers Color
Material setup designed for easy color adjustment
Detailed fabric, dirt, wear, seams and surface variation
Suitable for real-time projects, games, cinematics, and character visualization
Each clothing asset includes 2K textures.
Texture maps include:
Base Color
Normal
Ambient Occlusion
Roughness
Metalness
Alpha / Color Mask
The Alpha / Color Mask can be used to customize the clothing colors while preserving the original fabric details, dirt, shading, and surface variation.
Technical DetailsTriangles: 18,249
Vertices: 9,336
Texture Resolution: 2048 × 2048
Rigged: Yes
Skin Weighted: Yes
MetaHuman Compatible: Yes
Customizable Clothing Colors: Yes
Engine: Unreal Engine
1× Sweater
1× Trousers
1× Pair of Boots
All clothing pieces are prepared for use with MetaHuman characters.