Hi! There is a very serious bug in my game when I enable VSync - the physics begins to break. My physical objects start to fall off the map, start to “convulse” and “breakdance”. What should I do?
P.S. I had not have the problem until I made the model in Blender. Maybe I should make something with the static mesh collision (my collision is box simplified collision)?
Here’s the video
You can try increasing the thickness of the physics collision for the money. Other than that maybe increase the it’s friction.
If that doesn’t stabilize the simulation then try enabling sub-stepping for the physics simulation.
Thanks, but bug dissapeared when I changed the z-size of the actor, not the collision