Virtual Service Visit - Simulation R&D. Océ A Canon company. Graduation Project
Simulation app to train Océ technicians in a new way.
My role: Technical 3D Artist
Responsible for:
> Lighting / Post processing / Animation
> Animation system in Blueprints.
> Pipeline documentation for exporting importing CAD files into the Engine, made custom tools to speed up the optimisation proces. (Filtering based on size, to filter out screws and other small objects.).
Worked with Roy Vaes (3D artist, environment design, UI/UX design). Thanks Roy!
Unreal Engine <3 Forever
Océ is a large printer company and is part of Canon. This application can help to train the engineers the ability to find problems in a realistic environment. In the real world it is often difficult to train engineers on real printers. The app can monitor the important steps/decisions of a engineer, this information can be used in the actual training classroom to compare and discuss these results with a colleague or instructor.