VSM Non-Nanite Marking Job Error: Only terrain

Hey there! So I’m getting this error any time I hit play:

VSM Non-Nanite Marking Job queue overflow. Performance may be affected. This occurs when many non-nanite meshes cover a large area of shadow map.
All I have is a basic landscape.

The second I try painting on said landscape with Brushify, this error starts slapping me in the face. I’ve tried everything under the sun that I could think of to try and stop the error, but I’ll be honest: I’m new to UE5 and just trying to get the basics down.

  1. Why is this happening?
  2. How do I fix the error?
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Any Epic help with this? Bueler? Bueler?

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Sending up a flare here…getting this error consistently on voxel maps. have checked enable nanite on all meshes and still the error is there. any help would be great!

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