Hey there! So I’m getting this error any time I hit play:
VSM Non-Nanite Marking Job queue overflow. Performance may be affected. This occurs when many non-nanite meshes cover a large area of shadow map.
All I have is a basic landscape.
The second I try painting on said landscape with Brushify, this error starts slapping me in the face. I’ve tried everything under the sun that I could think of to try and stop the error, but I’ll be honest: I’m new to UE5 and just trying to get the basics down.
- Why is this happening?
- How do I fix the error?