VS2015 Debugging exits on UE4Editor.exe has triggered a breakpoint

So the reason of the crash in this case is because I don’t have a check for the GetWorld()? or is it because I’m using it without a variable? Any other pointer you can give me about the code or anithyng else?? I’m still quite new at Unreal and this is a small game I’m doing to learn more about the engine.

Thank you.