For some reason I can’t compile my game anymore because VS17 says it can’t find the headers. Even on a brand new project.
When I create a new class from the UE4 C++ Wizard, the #include in the class .cpp looks as you would expect:
#include "NewActor.h"
Which used to work for me.
But now VS is only accepting the includes with the complete project path:
#include "MyProject/Public/Folder/MyActor.h"
otherwise it says it can’t open the source file or that the file or directory doesn’t exist.
I imagine it might have to be with the latest version of VS17 (15.9.23)?
My Engine version is the latest 4.25 from GitHub. But the same happens on Launcher 4.25
Could it be something I’m missing?