Fresh Windows 10 machine with UE 4.20 and VS 15.8.0.
In short, for me, UE with VS doesn’t work out of the box yet seems fine with XCode.
As per screenshots, its not resolving generated files and complaining UObject has no members.I’d like to know what I’ve done wrong or if there is an issue.
Created new UE project,
added C++ Character class
When VS Opens it first complains about not being able to find any .generated files.
So, my approach has been to go to Project Properties and add a line such as:
But all this messing about doesn’t seem right. I was expecting when UE created the VS project, added the code for a Character Class it would resolve all the dependencies.
Any clues as to what is going wrong here?