Hey,
after corrupted uninstallation of VS 2019 and 2022 (some files were deleted from appdata, programdata) and fresh install of VS 2022 - UE 5.1 , 4.27 don’t seem to fully recognize it.
When I create new project and open the solution it gives me error when opening .h/.cpp files:
Output from: UE Integration Logging
Analyzing Blueprints for project:
//
// Wall of logs
//
[2023.01.17-15.28.21:335][ 0]LogInit: Error: VisualStudioToolsCommandlet looked like a commandlet, but we could not find the class.
Command failed with exit code 1.
Ive installed UnrealVS and the Visual Studio Integration plugin is enabled in project.
I have some generic tips and things you can try to resolve the issue:
Make sure that you have the latest version of the UnrealVS and Visual Studio Integration plugins installed and enabled in your project.
Try reinstalling the UnrealVS and Visual Studio Integration plugins to ensure that all necessary files are properly installed.
Check if there are any updates for the version of UE you are using and make sure that your VS version is compatible with the UE version you’re running.
Make sure that you have the correct version of the Visual Studio Tools installed. It should be the same version as the VS you installed
Try to open the C++ project in VS first and then open the UE editor.
Try to delete the Intermediate and Binaries folder and rebuild the project.
If none of the above works, try creating a new project and moving your code to that project.
Make sure you enable the extension plugin in your unreal project as well. You can edit the file directly or add it through the unreal editor with your project opened