VS and Editor 'VisableAnywhere' Failure

I’m using UE4 version 4.25.1 and VS 2019 version 16.6.2

So to begin, I’ve been following the tutorial at Unreal Engine CPP Quick Start | Unreal Engine Documentation and have gotten to step 4. Upon arriving at this, it gives an error:

LogCompile: Error: Unknown variable specifier 'VisableAnywhere'
C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(46,5): error MSB3073: The command "chcp 65001 >NUL && D:\UE_4.25\Engine\Build\BatchFiles\Build.bat AOSEditor Win64 DebugGame -Project="D:\dev\programs\games\test\Acclivity_Of_Shadows\AOS\AOS.uproject" -WaitMutex -FromMsBuild" exited with code 6.

My Intellisense was giving me issues, and this ( Intellisense stopped working - Platform & Builds - Unreal Engine Forums ) fixed it. But now I’m getting these errors, and I’m unsure of how to fix them.

I’m sure my English teacher is rolling in her grave…However, in my defense, I was looking over how that happened. The first time before I remade the entire project, I’m sure I still did that myself when I typed it out. However, I copy pasted it on the second project and it still did it. I looked at the sample code on the bottom of the tutorial page, and the tutorial isn’t spelled right either. Under the FloatingActor.h in the Sample Code portion: UPROPERTY(VisibleAnywhere)

It’s not VisableAnywhere it’s VisibleAnywhere.