At make changes in my game project without even have the project open, just using VS2015 at the compile 6-8 more or less VS 2015 and UE4 system start to take about 16GB of Ram… so looks like there is a leak or something.
We have not seen any memory usage levels this high internally.
- Could you provide more information about exactly what you are doing when you see this happen?
- Does this only happen in your own project, or do you also see it in a new project?
- Are you using the binary version of the Engine that is installed by the Launcher, or did you build the Engine from source code?
Was this days using more the VS with Unreal Engine and I think the problem is the Intellisense or the management system of Epic to do it works in 4.14 makes the memory fill with data of the different clases and looks like is not unloaded.
So the project is more or less the size of Shooter Game, using a custom branch of 4.14.
Looks like happen to with the Shooter Game and projects with different C++ files, at look at many different files and wait to load start to fill the memory of the computer and is not unloaded until you close VS
I did some experimenting with Shooter Game in 4.14.2, and did not see any unusual memory usage from Visual Studio. There was an increase when building, but once the build finished it went back down again. Do you have a non-custom version of the Engine that you could try to see if you see any unusual memory use there?
We have not heard back from you for a while. Do you still need help with this? I will be marking this post as resolved for internal tracking purposes, but please feel free to add a comment and re-open the post if you need any additional help.