Our project is a VR theatre experience, and we’re trying to get the audio to reflect the dynamic environment and scene changes.
It looks like the audio engine has changed pretty substantially since Unreal 4.15. I’ve been trying to integrate the 2.0 library into Unreal 4.25 from source, however I’m running into issues left and right. We don’t have any audio output, it’s compiling, but the scene is silent. I wish I could be more informative here, but we’re new to unreal so there’s a lot going on for us to learn all at once.
Does anyone know of any other examples of VRWorks Audio being implemented in a recent version of Unreal? Or have any suggestions on how to adapt Nvidia’s 4.15 branch to the 4.25 engine?