Yes, I’ve solved it deleting the SphereReflectionCapture in the scene. The thing is I still don’t know why loading the original map from the template (which is what the Restart button does) fixes the lighting without the need to delete it.
Yes, I’ve solved it deleting the SphereReflectionCapture in the scene. The thing is I still don’t know why loading the original map from the template (which is what the Restart button does) fixes the lighting without the need to delete it.