VRT black artifacts?

I packaged and tested my game and have a problem with black shard like artifacts that randomly appear. It’s only done this since trying to use RVT.

Anyone else had this problem and how can I fix it? I’ve disabled RVT support and anything else to do with it but still have the problem.

Hey there @espr3ss0! Are you currently using nanite? RVT and nanite have some odd interactions currently that sometimes result in black spots.

Didn’t notice the reply … no not using Nanite, just started when using VRTs.

No worries! Is this only applicable in the build? Is this just on foliage?

It’s not on the Foliage just on the Landscape, also not only in the build.

Let’s try to rule out a number of issues. Have you recently rebuilt the map/lightmaps? Could you try disabling Ambient Occlusion in your post process?