espr3ss0
(espr3ss0)
1
I packaged and tested my game and have a problem with black shard like artifacts that randomly appear. It’s only done this since trying to use RVT.
Anyone else had this problem and how can I fix it? I’ve disabled RVT support and anything else to do with it but still have the problem.
Hey there @espr3ss0! Are you currently using nanite? RVT and nanite have some odd interactions currently that sometimes result in black spots.
espr3ss0
(espr3ss0)
3
Didn’t notice the reply … no not using Nanite, just started when using VRTs.
No worries! Is this only applicable in the build? Is this just on foliage?
espr3ss0
(espr3ss0)
5
It’s not on the Foliage just on the Landscape, also not only in the build.
Let’s try to rule out a number of issues. Have you recently rebuilt the map/lightmaps? Could you try disabling Ambient Occlusion in your post process?