VRPN frustums rotation not matching my tracker correctly. any ideas?

i’m having trouble matching my frustums orientation with the tracker
i would appreciate any help, thank you

This is my bp setup for the VRPN



https://forums.unrealengine.com/core/image/gif;base64

this is my cfg setup:

[info] version=“23”

[cluster_node] id=“node_1” addr=“127.0.0.1” window=“wnd_1” master=“true” sound=“true”

[window] id=“wnd_1” viewports=“rtt_inner, vp_1” fullscreen=“false” WinX=“0” WinY=“0” ResX=“1920” ResY=“1080”

[viewport] id=“vp_1” x=“0” y=“0” width=“1920” height=“1080” projection=“proj_warp” buffer_ratio=“1”

[viewport] id=“rtt_inner” x=“0” y=“1080” width=“1920” height=“1080” projection=“proj_incamera” rtt=true

[projection] id=“proj_warp” type=“picp_mesh”
[projection] id=“proj_incamera” type=“camera”

[camera] id=“camera_static” loc=“X=0,Y=0,Z=0”

[scene_node] id=“origin” loc=“X=0,Y=0,Z=3” rot=“P=0,Y=0,R=0”

[scene_node] id=“socket_cam” loc=“X=0, Y=0, Z=0” rot=“P=0, Y=0, R=0” parent=“origin”

[input] id=“ViveVRPN” type=“tracker” addr=“openvr/tracker/LHR-5ADA43B9@127.0.0.1:3884” loc=“X=0, Y=0, Z=0” rot=“P=0,Y=0,R=0” front=“-Z” right=“X” up=“Y”
[input] id=“MAxis” type=“analog” addr="Mouse0@127.0.0.1"
[input] id=“MButtons” type=“buttons” addr="Mouse0@127.0.0.1"
[input] id=“KButtons” type=“buttons” addr="Keyboard0@127.0.0.1"

[general] swap_sync_policy=“1”
[network] cln_conn_tries_amount=“10” cln_conn_retry_delay=“1000” game_start_timeout=“30000” barrier_wait_timeout=“5000”