VRPawn colliding with landscape even though the landscape is very far down

Hi, I have an open world with an ocean and a landscape that is under the ocean. The vrpawn is in the sky with the movement mode set to Flying. The problem I have is that when I move the vrpawn down to try to reach the ocean, it collides with something that is invisible. I used On Hit Event to print the object that is blocking the vrpawn and it prints the name of one of the Landscape Streaming Proxy. I don’t understand why this is happening since the landscape is far away underneath the ocean. I have set the visibility of the ocean to false and I can see the landscape very far away. I have tried deleting the landscape but it reappears when I build the level. I have turned on the Player Collision and there’s nothing that can block the pawn. I’m using UE 5.3.