Vriod plugin build for linux

Hi All,

I am trying to build the VRMU4 plugin by ruyo.

VRM4U, When i try to open the project in unreal 5.3 I get the following error.

engine modules cannot be compiled at runtime please build through your ide

so then i tried to compile the plugin with the following command.

./RunUAT.sh BuildPlugin -plugin=“xxxx/RM4U_BUILD/Plugins/VRM4U/VRM4U.uplugin” -package=“/xxxxx/VRM4U_BUILD/Plugins/VRM4U/build” -TargetPlatforms=Linux

which then through the following exceptions

2/16] Compile Module.VRM4U.2.cpp
In file included from xxxx/VRM4U_BUILD/Plugins/VRM4U/mint/HostProject/Plugins/VRM4U/Intermediate/Build/Linux/x64/UnrealEditor/Development/VRM4U/Module.VRM4U.2.cpp:4:
In file included from xxxx/VRM4U_BUILD/Plugins/VRM4U/mint/HostProject/Plugins/VRM4U/Intermediate/Build/Linux/UnrealEditor/Inc/VRM4U/UHT/VrmBPFunctionLibrary.gen.cpp:8:
xxxx/VRM4U_BUILD/Plugins/VRM4U/mint/HostProject/Plugins/VRM4U/Source/VRM4U/Public/VrmBPFunctionLibrary.h:15:10: fatal error: ‘AssetRegistry/Assetdata.h’ file not found
include “AssetRegistry/Assetdata.h”
^~~~~~~~~~~~~~~~~~~~~~~~~~~
1 error generated.
[3/16] Compile Module.VRM4U.4.cpp
In file included from xxxx/VRM4U_BUILD/Plugins/VRM4U/mint/HostProject/Plugins/VRM4U/Intermediate/Build/Linux/x64/UnrealEditor/Development/VRM4U/Module.VRM4U.4.cpp:12:
xxxx/VRM4U_BUILD/Plugins/VRM4U/mint/HostProject/Plugins/VRM4U/Source/VRM4U/Private/AnimNode_VrmSpringBone.cpp:391:20: error: loop variable ‘boneName’ creates a copy from type ‘const FString’ [-Werror,-Wrange-loop-construct]
for (const auto boneName : spr.boneNames) {
^
xxxx/VRM4U_BUILD/Plugins/VRM4U/mint/HostProject/Plugins/VRM4U/Source/VRM4U/Private/AnimNode_VrmSpringBone.cpp:391:9: note: use reference type ‘const FString &’ to prevent copying
for (const auto boneName : spr.boneNames) {
^~~~~~~~~~~~~~~~~~~~~
&
xxxx/VRM4U_BUILD/Plugins/VRM4U/mint/HostProject/Plugins/VRM4U/Source/VRM4U/Private/AnimNode_VrmSpringBone.cpp:390:19: error: loop variable ‘spr’ creates a copy from type ‘FVRMSpringMeta const’ [-Werror,-Wrange-loop-construct]
for (const auto spr : MetaObjectLocal->VRMSpringMeta) {
^
xxxx/VRM4U_BUILD/Plugins/VRM4U/mint/HostProject/Plugins/VRM4U/Source/VRM4U/Private/AnimNode_VrmSpringBone.cpp:390:8: note: use reference type ‘FVRMSpringMeta const &’ to prevent copying
for (const auto spr : MetaObjectLocal->VRMSpringMeta) {
^~~~~~~~~~~~~~~~
&
In file included from xxxx/VRM4U_BUILD/Plugins/VRM4U/mint/HostProject/Plugins/VRM4U/Intermediate/Build/Linux/x64/UnrealEditor/Development/VRM4U/Module.VRM4U.4.cpp:17:
In file included from xxxx/VRM4U_BUILD/Plugins/VRM4U/mint/HostProject/Plugins/VRM4U/Source/VRM4U/Private/VrmAnimInstanceCopy.cpp:8:
xxxx/VRM4U_BUILD/Plugins/VRM4U/mint/HostProject/Plugins/VRM4U/Source/VRM4U/Public/VrmBPFunctionLibrary.h:15:10: fatal error: ‘AssetRegistry/Assetdata.h’ file not found
include “AssetRegistry/Assetdata.h”

where do i need to include the paths to get this to build?

Thanks