This blueprint allows you to directly implement real-time motion capture in UE5 projects, without the need for any other software besides launching SteamVR. The accuracy of motion capture is also relatively high, and it is used for customizing animation actions, which is what you see is what you get.
This is a blueprint project developed by VRHuman for capturing full body movements and expressions using (7) vive trackers, (1) iphone, and (2)valve index controllers.
Use plugins within the engine includes "livelink", "livelinkXR","OpenXR","OpenXRVivetracker" and "controlrig","fullbodyik", also steamVR, no other software else.