Control Facial expression in real-time! Simply set the values for the desired emotion or expression, and have it fire off on an overlap or at a certain time. Also, comes with a head follow that is area sensitive (for open world or patrol purposes) and 6 game ready characters rigged to the Epic skeleton. Will work with any character using morph tangents, and most changes can be implemented from the details panel in the view port. Enjoy! Technical Details
Features:
- Tag based VR Head follow
- Free Roam Feature
- Pawn with locomotion
- Blueprint driven Character Expression
- 6 Example Characters
- Over 70 Morph Sliders
- Easy to Customize
- Rag-doll Physical Assets
- Will work with any Third party Character using Morphs
- Simple AI roam to random location
Rigged: Yes
Rigged to Epic skeleton: No, Uses the SK_Mannequin and works with all animations, but due to the extra bones (Jaw, Tongue, Eyes, and many more) it is not rigged to allow the option to expand past the stock bones.
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: Works with third person animation for example purposes (has one Animation Blueprint for head follow)
Number of Animations: 1
Animation types: Root Motion
Number of characters: 6
Vertex counts of characters: ~ 38,000 per/character
Number of Materials and Material Instances: 112
Number of Textures: 375
Texture Resolutions: 1024x1024 ~ 4096x4096
Supported Development Platforms:
Windows: yes
Mac: Not tested but should work fine