VRayForUnreal Aborting.

After build I installed it on android.

When I run it, it turns off immediately after the logo is displayed.

When I open the logo, I get the ‘VRayForUnreal Aborting’ error as below.

What should I do?

Log file open, 03/24/20 10:15:01
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogAndroid: Display: Choreographer set up.
LogAndroid: event thread, Initial HW window lock.
LogAndroid: Display: Android Version Make Model BuildNumber Language: 9 samsung SM-N950N PPR1.180610.011.N950NKSU5DTA2 ko_KR
LogAndroid: Case APP_CMD_START
LogAndroid: Case APP_CMD_RESUME
LogAndroid: PreInit android HW window lock.
LogAndroid: event thread, activate app, unlocking HW window
LogInit: Display: Running engine for game: MobileInterior
LogInit: Display: Project file not found: …/…/…/MobileInterior/MobileInterior.uproject
LogInit: Display: Attempting to find via project info helper.
LogUProjectInfo: Found projects:
LogPakFile: Display: Found Pak file MobileInterior/Content/Paks/MobileInterior-Android_ETC1.pak attempting to mount.
LogPakFile: Display: Mounting pak file MobileInterior/Content/Paks/MobileInterior-Android_ETC1.pak.
LogTemp: 8 cores and 8 assignable cores
LogTaskGraph: Started task graph with 5 named threads and 17 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.569388
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +9:00, Platform Override: ‘’
LogAndroid: Vulkan library detected, checking for available driver
LogAndroid: VulkanRHI is available, Vulkan capable device detected.
LogPluginManager: Error: Unable to load plugin ‘VRayForUnreal’. Aborting.
LogAndroid: Error: === Critical error: ===
LogAndroid: Error:
LogAndroid: Error: Assertion failed: false [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Launch/Private/Android/LaunchAndroid.cpp] [Line: 463]
LogAndroid: Error: Engine Preinit Failed
LogAndroid: Error: [Callstack] 0x00000000C98D4210!void FDebug::CheckVerifyFailed<char16_t [22]>(char const*, char const*, int, char16_t const (&) [22]) ]
LogAndroid: Error: [Callstack] 0x00000000C4847984!AndroidMain(android_app*) ]
LogAndroid: Error: [Callstack] 0x00000000C4858CB4!android_main() ]
LogAndroid: Error: [Callstack] 0x00000000C4883080 ]
LogAndroid: Error: [Callstack] 0x00000000EAE2789A ]
LogAndroid: Error: [Callstack] 0x00000000EADE132A ]
LogAndroid: Error:
LogAndroid: Error:
LogAndroid: Error:
LogAndroid: Error: