Unlikely, given that it’s not something that can be adapted for real-time applications. Vray at least could be used to bake lighting someday but you can’t use PhoenixFD to simulate things in-game. Alternately, there’s ways to render something like that and play it in a particle system in UE4, it just won’t be dynamic.
But–Nvidia has a realtime voxel simulator so there’s an alternative.