Not really, would be great for the Arch Viz pipeline. If you are already creating a scene in max, maya, rhino etc for stills and animated video output and then have to take that scene into ue4 redo all your shaders and lighting etc. That puts hours or days onto a production. This means that you can create your scene in max import the VRscene into unreal having all the light placements and shaders survive and if the client needs a last minute render you can render it in Vray straight from your ue4 project. I give this a thumbs up