Hello,
Thanks for the detailed reply! Ok, so I think it is clear that `rhi.dumpresourcememory` can probably only be used to have an overview of what is happening under the hood. I still find it very convenient for non-transient resources (i.e. textures used by materials, etc).
I am using it together with RMV when I want to check the allocations made on the GPU memory.
Regarding the difference between the `stat d3d12resources` and `stat d3d12memory`, here is what I see
[Image Removed]However, I think it is due to the fact that the rhi does not know about PSOs, Backbuffers, etc.
Thanks again for the reply.
Damiano