I’m trying to make a VR template but in C++. My question is how to do that now that everything in MotionControllers.h and HeadMoutedDisplay.h is in private ?
I suspect a little mistake from the Epic Team or just a way to force us to use BP Programming.
MotionControllerComponent.h (7.94 KB)
Furthermore in the documentation everything is at minimum protected not private.
We can no longer configure Motion Controllers in C++ so what should I do ? Without modifying the engine and recompiling it (If we can) or program in BP?