I’m working with Oculus Quest and UE 4.25. The VR test level worked perfectly with the Quest.
The problem: Our own game builds but instead of an 360 degree view in the VR headset there’s only a “window” we can look into and can’t interact with. It reacts on head movements.
Since this is our first time working with VR it might be something super simple - also I googled but had problems finding the right words for my problem.
Thank you very much!
FYI: the last prototype worked with Vive instantly, so maybe it’s an Oculus related problem
In case of the Quest you don’t preview a VR project in the Editor, you need to Launch it onto the device. Is this what you are doing? I assume so because you said the head tracking is working.
Few more things to check:
Is the Oculus VR plugin installed and activated?
Did you set your project properly for the Quest? Especially the Android SDK and the Manifest generation.
Do you see any weird error/warning in the log before launching?
If you check the device log do you see any error/warning?
It was just a performance issue. The “window” I described was the “virtual screen” lagging behind with the head movement so bad, that it looked like a stativ window. The experience itself moved inside the “window” too, but it was - again - lagging so badly, that it seemed like it stood still.