VR Widget?

So I have an existing First Person PC game, but I am trying to make it to be more VR compatible as well. With this said, the specific thing I am trying to achieve is making my existing widget interactable through VR. All it has to do is show up onto the VR screen(?) upon collision overlap, and be able to receive input (just clicking on the existing buttons on the widget). I have seen a couple tutorials regarding this, but they all use an actor with a widget component on it, but I would like the VR widget to NOT be visible during a PC gameplay.

I would greatly appreciate any help on this!

Hi Sophia,

I think it’s safe to say that Widget Interaction Components are your best option here.

For them not to be visible during PC gameplay. (assuming you’re meaning ‘2D gameplay’) you’d need to create a system that switches between the two.

‘Get HMDWorn State’ looks to be a good device agnostic (As in it’s not a part of Oculus/SteamVR function libraries) way to check this.

Cheers!