Hi @El-Grajo just tested it and got the same results as you. The problem was BTT_Shoot_player inside the Behavior tree (BT_Enemy):
The task is not casting to the new enemy character:
As a temporary solution you can add this to get it working:
Hi @El-Grajo just tested it and got the same results as you. The problem was BTT_Shoot_player inside the Behavior tree (BT_Enemy):
The task is not casting to the new enemy character:
As a temporary solution you can add this to get it working: