Hi Adan,
I have some more questions/doubts, again :rolleyes:. I wonder if you could give me some tips about them.
I duplicate the Enemy_Character BP and modify it (like changing the mesh character/weapon models).
For some reason, it seems that the duplicated BP does lose most, if not all, of the AI behaviors (all physics, damage, life counter, dead events work fine, but they do not shoot, for example).
The idea is to have different Enemy types, equipped with different weapons, (maybe, react a little bit different), etc.
I see the AI is very elaborated and has plenty of BP work and elements. (which I could say, I understand around the 10% with my current UE4 knowledge…)
What could I do to create a new Enemy type (duplicated Enemy_Character BP) that gets to work with all your AI behaviors as Enemy_Character BP does?
Thank you
!