Hello xadamxful,
This is a fantastic Kit, I have successfully integrated my own handgun and it is working great (Oculus Quest 2- UE 4.25).
I see that you are planning some updates for the pack and I will like to make a small “wish list” with a few things (that you probably have in mind already…) that I do believe would make it just perfect:
1- Possibility to add a custom hand pose per weapon for Slide movement (cocking action) so the left-hand attaches to the weapon slide in a more immersive manner. Would be great also that after grabbing this part, the hand stays locked to the slide until you decide to release the grab button. The current approach makes cocking the weapons a bit “tricky” (same for handgun support hand).
2- Bullet release after cocking, and removal of that bullet from the mag counter every time you ■■■■ with one in the chamber.
3- Belt or Vest attach system to leave/lock the mags and weapons. Seems a lot more immersive to me than the current inventory system.
4- While aiming with 2 handed weapons, the possibility to add rotation in the axis that remains locked for secondary hand, so you can aim in a degree that does not force to be straight.
5- Frag grenade addition? :]
6- For bolt action rifles, the ability to continue grabbing with second hand and release pistol grip in primary hand so blot can be operated in the right way with the right hand. (also adding custom hand pose and grab until released).
7- The “solution” for left-handed persons is not really convenient, as it just flips the whole weapon geometry in one axis. Which results in a very unrealistic approach. Maybe you could do something about it in the future?
I hope some of these suggestions will fit in your road map for this pack.
Also, could you please add your Oculus Quest UE4 project to the downloadable files?
Thanks for all the hard work so far, very happy with the purchase.
Best!
Grajo