VR Vehicles Camera Position

Hello everyone,

I’m trying to attach a VR character to a flying vehicle, then when the vehicle lands, I want to detach the character and move it outside of the spaceship.

I’ve faced two problems:

-The first one is that I can’t detach the character even after using a Detach Actor node, or a teleport or even a SetWorldLocation node.
The character can be moved to a different location but it is still constrained to the spaceship and I can’t move around.
As a temporary solution I ended up spawning a new character outside of the spaceship, which is not ideal.

-The second issue is related to the camera position.
Since I had camera offset issues because of the HMD position in the room, I had to use the Reset position and orientation node so the camera would snap in the right position inside the spaceship.

However when I spawn the character after the landing, the camera is now on the floor and unless I restart the editor I can’t find a way to reposition it correctly.

If someone could explain to me how to set this up properly that would be great.
I use Unreal 4.25 with a Valve index Headset.

Thanks guys

Olivier

To specify a bit more the question.
Is there a way to lock the camera to a position ?
I would like the camera to stay at a specific location regardless of my position in the room, if it make sense.