Thanks,
Maybe my project has some problem for my misoperation and I just give it up!
I do it from the start and set as yours.
The VR Widgets and Packaging works fine!!!
It seems that it has no problem with your VR Widget now!
Anyway,thank you for your patience and detailed answers.
Thank you very much!
Luck Xu
I have been trying to open the demo project you have provided. I have also tried to add the given plugin to an empty project I created. I get the following issues. The projects dont even start, neither can I compile them. What could be the issue?
I am attaching the screenshots of the error messages I am getting.
After I get these errors, the project crashes. I have tried using 4.11 as well as 4.12. And have tried to use a previous project as well as a clean one. The same thing happens in all cases.
They just seem like errors with the engine version
What engine version do you want to use, i haven’t had time to update the demo project to the latest build so it won’t fully support gear VR, its also built on 4.11.
If you really want you can just right click on the project file and go Generate Visual Studio files and then open visual studio files then built it manually
My apologies for the late reply. I was not able to login as the UE4 forum portal was under maintenance. I will see whether it works after manual compilation. Also I am using UE 4.11.2 and 4.12.5 to test your demo project and our office projects as well.
thanks a LOT for this plugin
However I’m facing an issue when using it : I rebuild it to work with 4.12 - done fine, but the click emulation doesn’t work.
No button hovering, no button click, no check, no slider move…
I just migrate the files from your example project to mine, the line trace and widget displaying works great but not the click.
I’ve played the 7 errors game between both files blueprint but found all similar but a boolean “simulate hover” on the custom hit node in 4.12 version.
The MenuObject reacts good though.
Any idea ?
Edit : oh and btw, do you know why at some moments both controllers are inverted ? I’ve got the menu on the right one and the line trace on the left…
I’m not sure what your issue is, what do you mean by 7 errors? And just to get this straight you downloaded the plugin from the ? then the example project?
The link you should use for 4.12 is this one: https://VRUMGPlugin/files/405288/VRUMGPlugin4.12.V0.3.zip
As its already been compiled so you should’t have to rebuild it
As for the changing controllers I’m not sure, UE4 doesn’t re-poll the controller hands from steam VR during game play so steam VR can switch the hands but UE4 doesn’t know, that might be it
The “7 errors game” was just an image, sorry. I just mean that I’ve looked for the whole project and allt he blueprints to find differences, but I didn’t find anything.
I just downloaded your 4.12 version from the , and reopened your example project (which is in 4.11 ? Works well as, but not really in 4.12, see below).
The click emulation reaction is strange in both projects : when Thumbstick button is down, the button looks like clicked ; the checkbox looks like hovered ; the slider moves where I clicked but doesn’t follow the cursor once clicked, just moves for each click.
I’ve noticed too that the button is hovered with a certain angle of the controller positionned at a werid zone in upper front of the headset.
Edit : I’ve created a new project from scratch with your plugin installed. Now the button is correctly hovered, clicked, the slider follows the cursor (for that I had to add an “emulate touch down” node after the “emulate touch move” in the pawn blueprint), but the checkbox remains impossible to check.
Hello guys, I’m trying to make a menu like the attached screen, i need some help for this…
This image is from Fantastic Contraption,
This menu is just enable in desktop and not VR headset.