VR UMG Compatibility Plugin!

Well, other plugins I use require to be either compiled for Android or come with .so libs (assuming they are made to expose new functionality to BP-only projects)

“Plugins” that aren’t quite plugins but rather BP code of course do not require anything to be compiled for specific OS.

I don’t know how your “plugin” is made, but if it’s C++ code and it is compiled as a DLL for Windows , I am sure it requires .so lib to be compiled for Android.

Perhaps I am misunderstanding something about this plugin :confused: