Thank you for your reply,
I use your suggesting Blueprint and it works!
Here I have a problem about VR Pawn and GameMode Setting.
In your videos before,'s VR Lab Ep09:1vhNIBwrufk
I download the Content Example from your and I play in VR preview.It works fine.
And in the VR Content Examples -> VR_World_interaction Level,I see that you have put your WorldInteractionPawn in the Level without any setting in the ProjectSetting->Gamemode->GameMode or WorldSetting->GameMode Overide .
I set the similar setting in my project and the it doesn’t work out.
In my VR_Pawn,I could see from my view without any motion controllers, and the camera position is far away from the placed position of pawn.
I create a VR GameMode and set it to world overide GameMode and set the VR_GameMode->Default PawnClass: VR_Pawn.
The problem shows again,I could see two pairs of motion controllers in my view,one pair followed with camera and another is place far away.
Here is the A picture.
And I could only interact with the VR_Widget attach to the Left Hand Motion Controller far away ,NOT the Left motion controller’s VR Widget followed with Camera.
I don’t know where am I wrong, could you please tell me?
For direct communicate with the VR_Pawn, I really need to place the VR Pawn in the Level.
Looking forward to your reply.
Luck Xu.
Hey, if you want the Pawn to be directly in the level, you don’t want to use a game mode and instead once the Pawn is in the level go into its details and set Auto Possess Player to Player 0, this will make the pawn that’s in the level be automatically possessed by the players Player Controller