VR Throwing object in UE5

Hi all! I have been trying to simulate a basketball game in my VR application, however every time I try to throw the ball, it just drops straights for the floor. I understand that I need to add a linear and angular velocity to the object for it to be thrown in the direction i intend for it to go. However, how do I get those values in UE5?

From VRPawn, I tried to get both Linear velocity and Angular velocity with my target being Motion Controller, but they are always x:0,y:0,z:0. Would appreciate if anyone could point me in the right direction!

Have you come up with a solution to this?