The Informant is a small(…ish) project I’ve been working on for a few weeks. It began as the vague concept of building a John Woo-inspired shooter in VR, in particular Hard Boiled, and after watching The Sopranos it’s sort of turned into something else. The premise is relatively simple; you play an undercover cop who, in the first moments of the game, is thrown off a rooftop and left for dead. You wake up in a hospital and receive a phone call from your handler, saying that the mob are on the way to finish you off and you have to escape.
The only problem is, your legs are broken, and the only way you can move around is in a wheelchair. This becomes the central mechanic of the game: dual wielding weapons and shooting bad guys as you wheel your way through the floors of the hospital to the roof or carpark escape.
So far I’ve focused on making the weapons to get them out of the way, and now I’m making the first test environment. There’s no game logic yet since I’m not a programmer (nor would I even want to attempt building a VR locomotion system from scratch) - I’d rater flesh out the concept visually a bit before I ask anyone else to get involved. Still, here’s what I’ve got so far.
Right now I’m going through some of the key props in the scene, trying to get a feel for what polycounts / texture resolutions I can get away with in VR. Then I need to learn how to make environment textures and build up the base geometry more. It’s a bit of a learning experience, since I’ve rarely put together a full scene, but it should be interesting.
Although I’m thinking the game would be a commercial release (£3.99 ballpark, as a cheap and fun thing), I’m probably going to release most of the art assets I make for free as I’ve done with my previous work.
I’d really love to hear people’s thoughts on the concept; I only know one other person with VR so I’m not 100% sure this sounds like a good idea or not.