Hi.
Testing VR on Unreal 5.3.2 (win11, HTC).
Full VR_Test project here:
Start up:
- Load VRTemplateMap file from root.
- Set VR_Preview mode.
Problem:
When using controllers, VRPawn_2 goes too near to walls and objects and seems it goes through them.
I have tested different Radius (at collision capsule in VR_Pawn2), I have added more collision shapes, but nothing seems to work.
Some info:
First created VR Template and added new files:
VR_Pawn2
IA_SmoothMove
IA_SmoothTurn (not used now, it turns around large radius for some reason, but original Snap Turn is used (only changed degree value smaller)
Modified:
level file and moved it to root
IMC_Default (added those IA*)
If you check that project, thanks. And hopefully find whats wrong with IA_SmootMove (or maybe in SnapTurn, I dont know).