I agree with this. I’d like a full body template. (which you can complete with a full body IK system to make sure the arms/body are bending nicely with the hand/head movement or whatever other VR controls you use) I’ve always preferred “True” first person even in non-VR games. Floating Arms with no body always felt like sliding along on ice, not to mention how unnatural it looked turning in older games. I realize it goes against the minimalist “template” mentality, but on the other hand the more you leave out, the more people will have to spend time implementing what some consider basic requirements. Granted there’s a line between template and making someone’s game for them.
IMHO Room scale VR support should definitely be kept in mind since Oculus supports up to 4 sensors now, not to mention other recent factors will be driving more people to Vive probably.
Also hoping to hear about how Forward Rendering is progressing.