I am using the array random element, array shuffle, random int in range on a project in the vr template but items dont get randomized this is the code, on the vr template i get the same number each time I play, The same blueprint on a first person template works fine and i print a different number each time i press play
Doing some tests it seems like the random generation isnt working for me.
This snippet always gives me the same result 0.125 i dont know if it has something to do with the framerate or the time it takes to play in editor because the play in editor is kinda slow for the application im working on. So if someone knows how ue4 makes the process to take a random number?