vr template , quest2 debug line offset in right eye

the debegu line dosen’t go out from the controller in he right eye of the quest2:
here’s a recording ofthe right eye

Hey there @TOM_THE_TRAlN! Welcome back to the community! Is it only offset in the right eye? Is this also applicable to the in engine/openXR preview?

thank you for replying , i think it happens after i package the project. the offset is only on the right eye , the debug line is ok in the left eye

That is interesting! It’s not just a rendering issue in this case, (which I’m more accustomed to). I’m trying to replicate the issue so I could play with it, but my build doesn’t seem to have any offset for any geometry or arrows. Is that debug line the particle system that comes with the default?

yes i just ticked the debug line option in the motion controller widget

Ahh that makes sense! I can successfully replicate it with my Q2 but only for the builds and only for Q2 native. Still doing some digging on the matter!

thank you very much

Just getting back with you, I couldn’t determine where the offset is coming from, but in my case it’s just the debug UI, traces and relative location of everything else is accurate. I’ve went ahead and prepped a bug report for it.

great ,thank you !

I have same problem let me know if you found the fix please.