However, turning on mouse capture on startup from project settings doesn’t seem to work for me, On or Off. It was on by default anyways.
I am stumped because it works just fine the Game Preview, but after Packaging the game and running standalone the grabbing and teleporting do not work. Please help.
I did enable “Start in VR” and the project loads into my Vive HMD.
I can see the hands, I can see the scene, but I cannot grab or teleport within my scene. I can interact with overlaps, but I cannot grab, pick up, or teleport.
I think I found the issue if you look at the image. It seems like I have some blueprints that have failed. Any idea on how to fix these kind of blueprint errors that are tied the VR Pawn Template?