Hey there i just settin up my first project but i hava a small issue. I bring my map from blender as fbx. close all objects “can ever affect navigation” property except my roads then i used complex collision on road. i imported vrtemplate and bring VRPawn to map and select “auto possess player = player 0”. Everything works fine but there is no teleportation arc and teleportation moves only for few inches.
You need to set up a NavmeshBoundsVolume and set it up to be the size of your intended moveable area for it to work, at least from my experience
TY so much i solved it. Problem was my meshes had simple collision on them and thoose was blocking navmeshvolume.