In VR, dynamically loaded object is having a problem with the VR teleport arc.
Hello all, I do have a strange behavior of VR arc for teleporting around.
When I place an object on the level and apply collision, it works as expected but when I place the same object using glTFRuntime(a plugin for importing glTF object at runtime), a VR arc is passing through the object. This is not a problem if the object is placed on the ground but becomes impossible to move around at a certain height.
I am using:
Quest 3
Unreal 5.3.2
glTFRuntime marketplace version
I attached two screenshots. One with the black object is the correct VR arc operation which was placed on the level statically. The other one with the green object is downloaded with glTFRuntime.
I did check both objects generate the correct navmesh with 3rd person template since you cannot check the navmesh status with the VR template. (In the screenshot with 3rd person character, the left is glTFRuntime downloaded and the right is a static object.)
I’ve made two GitHub projects for this problem:
Also, I’ve attached my blueprint with this message as well.
Is anyone having the same issue? How can I fix it? Any thoughts?