VR Telekinesis along path
This asset creates a path that an object will follow according to the movements of your VR controller.
It contains two blueprints:
- The first for remote telekinesis
- The second if the player must touch the object to move it along the path.
Includes a demo level of all settings as well as gameplay examples. Demo :
T****echnical Details
Features:
- Fully customizable path
- Unlimited number of path point
- Ready for both Blueprint-only and code projects. No need for any C++ code in your project.
- Move any kind of static meshes along the path
- Define the object to move offset along the path
- Define the speed along the path
- Choose which part of the transform you want to update along the path (location only, location and rotation, the whole transform)
- Create a spline mesh or a recursive mesh along the path
- Spawn a particle system and define it behavior
- Create a mesh at each spline point
- Contain blendable materials (blend when the user interact)
- Contain a bridge that change color if the player is doing the right/wrong movement.
- Compatible with a linear path
- Compatible with a curved path
Based on UE4 native spline.
Number of Blueprints: 2
Network Replicated: Not tested
Supported Development Platforms: Tested on Oculus Rift and HTC Vive [HR][/HR]
Marketplace link
[HR][/HR]
https://image.noelshack.com/fichiers/2019/41/2/1570533229-mosaique.png