Hello.
Been working on table tennis as part of my vr game, but im encountering a issue with the game.
Im not sure on how to handle the ball physics, the standard Physx works pretty well with CCD enabled, but the problem is the players have the ability to smack the ball to near light speed.
Ive tried using projectile movement on the ball with a custom time dilation which worked well apart from the collision detection, its not accurate enough for a hand moving at and reasonable speed and just clips through the ball.
Feel like there is a simpler solution to this that im missing, anyone have a idea or experience with something similar they dont mind sharing?
Thanks