it’s been now 4 versions (since 4.16) that I am being punished by Unreal Engine for owning a VR headset. Every single version I did create a thread about the issue, but it’s still not resolved.
Basically, as long as you own a VR headset, such as in my cause Oculus Rift, but you do not intent to develop any VR games, your life is made a bit harder by Unreal Engine. Every single time I launch Unreal Editor, both Oculus home and Steam VR apps automatically start along with editor. Both Oculus home and Steam VR are very heavy and cumbersome programs that slow down editor loading, freeze windows for a few seconds, steal window focus and take a while to close down. Every single launch of Unreal Editor, therefore, is made a very frustrating experience.
I don’t see why is so difficult to initialize a VR device only when it’s actually used in a given project. Why does it need to be initialized on every editor launch even when the user does not have any intention of using it. Especially Oculus home causes severe performance hit as long as the plugin is not disabled, but even when I disable both Oculus and SteamVR plugin, I still get Oculus Home and SteamVR opened on UE4 launch.
This almost make me regret that I ever bought a VR headset, because while I enjoy using it, and I hate how it complicated my work with Unreal Editor