VR Stereo Layers affected by PPV

Update

I got this working ~ish with the HTC Vive headset.

  • I am not seeing the Stereo Layer in the in editor or spectator viewport. But i am seeing it in VR(Guessing this is working as intended)
  • The image is offset in -Z axis however(not working as intended)
  • The Stereo Layer VR is following the camera(working as intended)
  • The image is not affected by the PPV(working as intended)
  • The images is rendered on top of everything else(working as intended)
  • I am using the same material like in the video tutorial above and I can’t see the image but I can see the Stereo Layer VR(Working as intended)

The first part from the video tutorial is my current BP:

What this does is that it sets the widget image to be the Stereo Layer VR image. This is working as intended i think. I will try to disconnect this and hide the widget and see if i only have to apply the image to the Stereo Layer VR for it to work.

Q: My solution to having it move with the camera is that I have attached my Stereo Layer VR actor to the camera of the Motion Controller Pawn. Is this the correct way of going it?