There are issues with the default Virtual Reality template scene:
If you are using a Microsoft Windows Mixed Reality headset, supposedly you can now use UE and WMR without needing to run WMR through SteamVR.
I opened up a brand new UE 4.22.3 Virtual Reality template scene, went to Settings/ Plugins/ Virtual Reality, checked ON the Microsoft Windows Mixed Reality plugin and unchecked the Oculus VR and Steam VR plugins, then restarted the editor. Once re-opened, I pressed Play in VR, and an error dialog box popped up stating that the MotionControllerPawn blueprint is not compiling properly.
It seems that the VR template blueprint relies on SteamVR.
If I have both the SteamVR and Microsoft Windows Mixed Reality plugins checked on, UE plays through SteamVR automatically, yet the Windows hand controllers do not fully respond (I can clench my fists with the triggers but I’ve lost teleportation capabilities).
If I only have the SteamVR plug checked on (WMR plugin checked off) everything works fine. However, if you have the WMR plugin off, then you cannot access the Windows WMR thumbsticks for customizing BP gameplay.
Could Epic update the default VR template scene please?
Thank you,