I have added an interpolation node to the “HandleSpectatorModeFirstPerson” in VrSpectator, which helped a bit with the jitter, but as soon as I am moving my head a lot (in combat for example) the view becomes unbearably jittery/shaky.
When I am in Meta’s menu (I’m using a Quest3), the camera is incredibly smooth no matter how fast you turn your head around, and I would love to implement this is my game. Does anyone know how one can achieve that level of smoothness? I would be incredibly grateful!
(I’ve tried several different interp speeds, right now I have it set to 0.5)